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Carrier command 2 logo
Carrier command 2 logo










It is rare to encounter interference, and several games can come and go without interference occurring.Įnemy ships armed with torpedo launchers will launch noisemakers whenever they detect a torpedo near them. Only exceptionally heavy precipitation and storms can cause interference. The conditions on which interference may occur. The activation delay can also be helpful to engage a torpedo's tracking once it has passed another target. Increasing the activation delay can be helpful to have a torpedo travel past an obstacle before its seeker activates and curves around it. The activation delay determines the number of seconds required for a torpedo to travel before it becomes active and searches for a target. You cannot unload a torpedo, so choose carefully what to load each of the four torpedoes with.Īlter the activation delay as necessary just beneath the bearing. Load a torpedo by pressing the Load Torpedo buttons to the right of the bearing and activation timer indicators.

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Line the red line up to the target on the air/sea radar to acquire a proper bearing. Increasing the bearing turns the red line clockwise, and decreasing the bearing turns it counter-clockwise. The radar display's zoom can be altered from 2 km at maximum zoom to 10 km at minimum zoom. A red line on the radar display indicates the direction launched torpedoes will travel. Provided the radar is powered and the bridge is not damaged, the carrier's radar will spot all enemy ships and aircraft within 10 km. Torpedo targets are best acquired using the air/sea radar. The vehicle control screen can view the number of seconds before a torpedo is active. If the missile is intercepted, a notification will appear indicating the missile failed to reach its mark. No further guidance will be necessary.Ĭruise missiles can be intercepted by anti-aircraft vehicles and turrets. Acquire the target and then fire the weapon.Īfter the missile is launched, you can press the fire button again to cancel the fire support and have the missile impact the location of your crosshair. Press the Z key (or Dpad Up) to switch to the cruise missile.

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Choose a vehicle to order the fire mission, and then switch to its camera. Instead of going to the viewing scope, use the vehicle from the vehicle control consoles. The distance between the target and the missile is displayed on the HUD.įiring cruise missiles using a gimballed camera or observation camera is a similar method to using the viewing scope. Once the missile is launched, the missile will fly to your crosshair - so you must stay and keep the target in sight as long as the missile is in flight. Once a target has been acquired, the system takes some time to compute a firing solution. Press the Z key to switch to the cruise missile launcher. Once powered and armed, use the viewing scope. To use cruise missiles, ensure that power is supplied to the carrier's weapons systems, and then arm the cruise missile launcher by flipping the cruise missile arming switch to the right of the viewing scope. However, the deck gun has far more trouble firing at extreme angles.Ĭruise missile impact - 78 metres to target. Unlike the cruise missile, the deck gun does not require terminal guidance. Acquire the target and then fire the weapon. Press the Z key (or Dpad Up) to switch to the deck gun.

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Once the countdown is over, the deck gun fires a five round burst that annihilates everything in the target area - provided a clear line of sight has been established.įiring the deck gun using a gimballed camera or observation camera is a similar method to using the viewing scope. Once a target has been acquired, the system requires some time to compute a firing solution. To use the deck gun, ensure that power is supplied to the carrier's weapons systems, and then arm the deck gun using the switch to the right of the viewing scope. The bridge viewing scope method is used as part of the game's tutorial at the start of every campaign. Its use requires the gimballed camera, observation camera, or using the viewing scope on the bridge. The deck gun is the only consumer of 160mm shells.












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